The Sega Saturn version, utilizing the 4 MB RAM expansion cartridge, was praised for being an arcade-perfect conversion. Much like its predecessor, the game received generally positive reviews for its gameplay, sprite animations, and character roster.
In addition, it introduces a new gameplay mechanic known as the "Variable Assist", which would be used in future Marvel vs. The game replaces most of the X-Men cast from the previous installment with characters from other Marvel properties. Each player selects two characters to compete in a one-on-one tag team fight, attempting to defeat the opposing team. Street Fighter remain similar to X-Men vs. The gameplay and aesthetics of Marvel Super Heroes vs. It then received ports to the Sega Saturn in 1998 and the PlayStation in 1999. The game was first released as an arcade game in 1997. Street Fighter and the second installment in the Marvel vs. Street Fighter is a crossover fighting video game developed and published by Capcom.
Ryu, a key character in the Street Fighter series Cyclops, a key character in the X-Men seriesĪll characters are from Street Fighter Alpha 2, with the exception of Cammy. X-MenĪll characters are from X-Men: Children of the Atom, with the exception of Gambit, Rogue, Sabretooth, and Apocalypse. After defeating him in single-player, the player is forced to fight his/her teammate to show the player-controlled character's ending. The game also includes an unplayable boss, Apocalypse, who takes up much of the screen and does not have a tag partner. Street Fighter includes 17 playable characters (eight from X-Men side and nine from the Street Fighter side). This game gives the first appearance of the "Shadaloo" version of Cammy, who would then be used later in Street Fighter Alpha 2 Gold and Street Fighter Alpha 3. The Street Fighter characters use their forms from Street Fighter Alpha 2 with their special moves getting upgrades to match the over-the-top Marvel games (example being, Ken's Shoryuken makes him flame up and hit his opponent very high). Most of the X-Men characters are from X-Men: Children of the Atom and Marvel Super Heroes, with three new additions being Rogue, Sabertooth and Gambit. There is also the "Variable Combination", which is a two-character Hyper Combo (the super moves in the game) which drains two levels of the super meter, and will then switch the player's current character as long as neither character gets hit during their Hyper Combos. There are different ways to bring the other character in such as the "Variable Counter", which replaces the Infinity Counter from Marvel Super Heroes, breaks the opponents guard to then bring the teammate in with a counter attack while using some of the super meter. When one character dies, the other character will automatically be tagged in, and when both characters have died, the match is then over. The character now off screen with recover a small portion of their vitality, with the current character now fighting. During the character taunt, they are open for a counter attack.
The player can tag the waiting character in at any time by pushing the hard punch and hard kick buttons at the same time, which then activates what is known as the "Variable Attack", with the character jumping in with an attack and briefly taunting. The game doesnt use the regular three round format, but each player has two characters, controlling one at a time, while the other character waits off screen. Street Fighter uses very similar gameplay style that was developed in Marvel Super Heroes, and also adds the tag team feature. While the Saturn version retains all animations and the tag-team mechanic of the arcade version (thanks to the 4MB RAM expansion cartridge), the PlayStation version removes the tag-team mechanics for normal gameplay (restricting it to traditional 1v1 round-based fights, in which the secondary character plays an "assist" role), adding a new "Crossover Mode" (in which the tag-team mechanic is brought back, but each player's secondary character is the opposing player's primary character). The game was ported to the Saturn (in Japanese regions only) on Novemand PlayStation on June 30, 1998. Using the "Variable" system, players can tag in their backup character (either on-the-fly or as a counter-attack) or perform a special "combination" attack (in which both characters perform their Hyper Combos simultaneously).
Capcom crossover series, the game pits fighters from X-Men: Children of the Atom with the fighters from Street Fighter Alpha 2, in a fast-paced high-flying tag team match. The first installment of the long-running Marvel vs. Street Fighter is a 2D tag-team fighting game developed and released by Capcom for the arcades (under the CPS-2 engine) on October 4, 1996.